Serious Games in Personalized Learning
Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are increasingly integrating serious games, machine-learning artificial intelligence models, and adaptive technologies. Game-based education provides rare data for measuring, assessing, and evaluating not just a game’s effectiveness but the acquisition of information and knowledge that a student may gain through playing a learning game. This book synthesizes contemporary research, frameworks, and models centered on the design and delivery of serious games that truly personalize the learning experience. Scholars of educational technology, instructional design, human performance, and more will find a comprehensive guide to the history, practical implications, and data-collection potential inherent to these fast-evolving tools.
- 2022 Taylor & Francis. The right of Scott M. Martin, James R. Casey, and Stephanie Kane to be identified as authors of this work has been asserted by them in accordance with sections
- Book Quality:
- Taylor and Francis
- Date of Addition:
- Computers and Internet, Education, Nonfiction, Psychology, Technology,
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- This is a copyrighted book.
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